An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking, with a minimum penalty of 0) in tracking its targets is based mostly on how far out it tries to attack them. 375 DPS to hull. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. ago. The difference in their performance depends on how good the enemy is at evading. They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. The standard and generally most powerful battleship build, which does well in every single scenario in a single player game of stellaris, is giga cannon + 4 proton launchers. They're still the counter for high-evasion for corvettes and destroyers, you just want those screened with an escort fleet. If we are shooting at a battleship with effectively 0 evasion, the accuracy is all that is necessary here. So fleet would be very likely to win. 75 day cooldown, 4 armour, 4 hull, 0% evasion; PD has 0. So if you’re using low tracking weapons (big guns) the Auxiliary Fire-Control might help you to hit the lighter ship types (corvettes and destroyers). All Discussions. For reference they have 90% accuracy. The one issue you might have is accuracy. 3. Flexibility - Higher status means such Admiral is good at sublight and FTL. The difference between chance to hit and tracking is that chance to hit affects your chance to hit a target that has no evasion, it is added together with the weapons' accuracy. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. And even aux tracking comp in your case will be benificial. 3. Missiles are kinda bad all around currently. What does the tracking stat of a weapon stand for ? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 0 but I didn't think to save links to the relevant threads at the time. ago. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. The area provides access to several key points, including: terraforming capabilities, uplift capabilities, genetic modification capabilities,. Does accuracy cap at 100 percent. The two modes it will add in: Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. Accuracy is the percentage chance to hit a target with no evasion. Description. For example, if a part has an accepted length of 5mm, a series of accurate data will have an average right around 5mm. Perform tens of millions of SNP assays per year with a cost-effective and flexible total endpoint PCR workflow. Chance-to-hit is the total chance that the weapon will impact the target based on the weapon's accuracy and tracking and the target's evasion. 0), a range of 30 with 50% tracking, and average damage of 3. Evasion vs Accuracy. If a ship of a design is under construction or being upgraded, the design cannot be edited. Range. Until the patch drops at least. 06 damage to hull. One last move in to just 1,000 km (1/300th of a light-second) and bringing the turret around 90 degrees needs to take less than a second. While 2 Whirlwinds is worse than 1 Kinetic Artillery on this build, the extra utility slot tilts the scales in favor of broadside. Due to the nature of Plasma weapons you might as well skip the armor and add shields. In other words: trust in-game tooltips. "Line Cruiser" are better at accuracy vs foes with 44% evasion, while "Picket Cruiser" will have better accuracy vs foes with 46% evasion. I keep my destroyers at line range, with the cruisers. can compete with them since their damage was buffed + armor also being buffed to have more hit points + their perfect accuracy and. Stellaris vs Dioko: Bass: Owing to the much more detailed bass performance of the Dioko, it gets the preference as the as the Stellaris bass is quite lean. Was doing some achievement clean-up (so, ironman, no mods), and decided to buy a PoI from the curators. So yes, against targets with no armor (and it really does have to be no armor, even a small amount will make Torpedoes better since the damage advantage against hull is very small) the Marauder Missile deals more damage. What does the tracking stat of a weapon stand for ? Войти Магазин Главная Рекомендации Список желаемого Предметы за очки Новости СтатистикаIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. For reference they have 90% accuracy. Shield. Add a Comment. Swarmers, much less vs. They can protect your battleship fleet from torpedo corvettes. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. 78mm 2-pin interface that ends in a 3. 3. 7 - well known mod, creates more variety of solar systems and enhances stars and nebulas. The SNPLine PCR genotyping system was designed to. Laser - 30% Tracking, 85% accuracy Lrg. And for the record, you got downvotes because you come off like an asshole, not because you're wrongComputer system. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Unlike most people who post stuff to stellaris who just say their designs are good and never back it up. Missiles, tracking, and retargetting. 7. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. 2. But PD have 10% tracking; so 1 in 2 (50%) miss; this is why the superior DPS is poorer than the tracking in this case. Nobody has been able to solve this so far. It can track stress 24/7 (if that interests you), although this is turned off by default – and will inevitably hit the battery if you turn it on. Treble: This is where the Stellaris loses ground to the Dioko. As for Precognitive vs Sapient (if you have both), Precognitive is better for almost every situation. Just small slots though, the medium lasers can't compete with plasma. 2% hit rate, absent other modifiers. 00%; 30% accuracy, 70% tracking vs 80% evasion = (1- (80%-70%)) x 30% = 27. I'd love to see in the ship designer all the math done right there. I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high number of attacks being evaded. Ship accuracy. Amoebas benefit the most from accuracy and tracking bonuses because their innate accuracy is uncapped. So in come cases it might act as tracking instead of accuracy. This means that large weapons - with a poor Tracking value - will still be very effective against large ships like cruisers or battleships, but almost useless against small ships like corvettes due to their high evasion. For reference they have 90% accuracy. nothing. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. The Stellaris™ FISH technology is a new mRNA detection method that enables simultaneous detection, localization and quantification of individual RNA molecules at the cellular level. Only by about . Montu made some tests and came up with the best build as Giga Cannon + 3 neutron launchers + 1 kinnetic battery. But that's going to be difficult for X-slotted Battleships (perhaps one of the reasons they don't turn away?). Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. Score: 8. Đăng nhập Cửa hàng Cộng đồng. EG Galaxy Colours Restored - makes the unexplored stars visible, which is really an amazing sight in the early game. what gives accuracy and tracking in weapons ???I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. MOONDROP promises planar speed and accuracy, along with exceptional detail and ultra-low distortion, as well as a more nature timbre that pretty. So 70% evasion. Tracking comes primarily from the weapon stats as well. Ship AI in stellaris is fairly smart. The 100% penetration bonus (vs 60%) makes up for the difference in base damage. Thread starter Dragatus; Start date Jun 22, 2019; Jump to latest Follow Reply Menu We have updated our. In other words, measurements are not systematically too high or too low. For reference they have 90% accuracy. 0 unless otherwise noted. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Consider the T1 torpedo vs PD techs: Torpedo has 20. This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3. All the caps are factored in at the designer, and then affected after the fact in combat. 99 (List Price $134. It reduces enemy evasion, it does not increase your accuracy. It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. Best. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). You have 10 more track. It's a continuation and a rewrite of their work to keep this mod alive. 4 comments. Figure 1. (×1. In Stellaris's case, the math isn't as clean. 8%. ; About Stellaris Wiki; Mobile view How Battles Begin. look dangerous. These measurements are quite accurate because they are very close to the correct value of 11. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. Also, apparently flak cannons kill strike craft and point defense kill missiles? Small weapons vs Large weapons accuracy vs defense. This is basically the same as the conditions described in the OP, and that was largely chosen as it gave a reasonable range of result values. Another possibly strong strategy is going pure destroyers. Project time tracking is a continuous process that involves regular monitoring, reporting and analysis of the time spent on tasks. Base accuracy depends on the weapon type. They are bassier, though bass quality is not as tight as on the Stellaris. I posted the above text on the Stellaris subreddit, and as someone else there pointed out - combat, at least in the early game, is lasting much longer than it used to, presumably due to the very high. For reference they have 90% accuracy. L slot weapons do most damage, have same accuracy but worse tracking but great range. if tracking is higher than the evasion of the target, the additional tracking does nothing. [deleted] • 7 yr. Stellaris is no exception, and such a deep game can seem impenetrable the first time you hit New Game. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. For reference they have 90% accuracy. I use a picket bow and and interceptor stern. I run my own consultancy, Stellaris Marketing Consulting, and we specialise in tech that is changing consumer behaviour like artificial intelligence, self-driving cars, bitcoin, fintech, drones and the Internet of Things. Nov 4, 2018 @ 7:27am. 7. 1: A double-pan mechanical balance is used to compare different masses. . . I find the transparency and detail retrieval to be interesting as I can personally visualize how a track is made, but other than that I would still prefer a more laid back tuning than being bombarded with a ton of detail for a long time. what gives accuracy and tracking in weapons ???I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. Go to Stellaris r/Stellaris. The best way to track projects will vary depending on the specific needs of each project, but there are several processes and steps you can take to help ensure its effectiveness. ; About Stellaris Wiki; Mobile viewThis page was last edited on 15 May 2016, at 12:02. . It is quite soft, it doesn't get too tangled and it has low microphonic noise. The gameplay is solid, even if it is simple, but feels held back by the technology. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. I'm not sure I fully comprehend how accuracy and tracking works. Use one of the combat computers that grants accuracy and/or tracking. Content is available under Attribution-ShareAlike 3. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that. This means that fleets with long-range weaponry can engage enemies from further away. flak for tracking, and I fill all the small slots with null beams. Put + tracking pieces in the auxiliary slots. 100 - (70 - 20) = 50%. So, neutrons are only worse against extra heavily armored targets. ; About Stellaris Wiki; Mobile viewAccuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. Stellaris can't just copy-paste mechanics from a simpler game with only one species. a. For reference they have 90% accuracy. It’s because the numbers can be misleading, as the numbers are inflated. Corvette Spam. . Tracking depends on the weapon size and type, computer and sensors. Plasma however gets a 75% damage reduction vs shields whereas lasers only get 50% reduction. 1. Evasion vs Accuracy Evasion and accuracy work together to result in a single to-hit chance, where your percent chance to hit is {accuracy. Discover buried treasures and galactic wonders as you spin a direction for your. However, there is a little bit of rock-paper-scissors in the combat that means a strong fleet can lose to a weaker one if they are a counter. I think it's kinda lame, but that's how they coded it. . is that thing reliable?. The Stellaris effectively replaces the MOONDROP Starfield, hence also the space theme and design here, and uses custom-developed planar magnetic drivers in a fairly unique form factor. Laser - 30% Tracking. What does the tracking stat of a weapon stand for ?Stellaris Real-time strategy Strategy video game Gaming. For reference they have 90% accuracy. Timbral accuracy is acceptable, as is the level of presence. The Stellaris effectively replaces the MOONDROP Starfield, hence also the space theme and design here, and uses custom-developed planar magnetic drivers in a fairly unique form factor. There is no one answer to this question as it depends on the individual and their specific goals for taking over Star Stellaris. 5 P-slots to take out one of the opponents M-slot. They cannot be built in orbit of a celestial body that has an. Torpedoes have 17. The prices and upkeep. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. This page was last edited on 17 April 2021, at 08:22. Artillery Battleships are overall more powerful, but fighters slaughter small craft, especially before you get highly stacked tracking bonuses that help artillery weapons efficiently destroy small craft. Base accuracy depends on the weapon type. Urban Worlds now get a trade bonus. 8 (applies to 3. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% =. Discussion I have been searching for an answer for a while now. Thanks to the medium weapons, unlike the popular opinion of small weapons vs corvette spam, you should have a decent range advantage over those Corvettes, so you can swat quite a few. Đăng nhập Cửa hàng Cộng đồng. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Stellaris was, at one period, one of my all time favourite strategy games, and has given me two of my favourite campaigns of all time. Autocannons are close range shield shredders. Until the patch drops at least. In Stellaris's case, the math isn't as clean. Ditto for line, where I get tracking for accuracy and fire rate, and in the extreme end-game, swarm's higher sublight speed is more useful than the wasted extra evasion. Stellaris. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. 0 unless otherwise noted. If this value is higher than the target's evasion value, the weapon will enjoy base accuracy. Also, part of the big problem. So in my opinion the giga canon is really the way to go. Range. The arc has 100% accuracy and 100% tracking. Ascension Perks: Technological Ascendancy: +10 % research speed. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. SC in Stellaris tend to have high tracking and accuracy while ignoring shields (making them the perfect countermeasure for opposing. This page was last edited on 21 April 2017, at 08:46. Stellaris doesn't work that way. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% = 35. The cable is of typical quality for the price tag, not bad but nothing special to talk about. . Whats the point in having two Techs that do the same? Both target Strike Craft and Missiles Both have the same. Expand user menuI read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?14 votes, 14 comments. First, this mod adds the base-4-stats for every Admiral in game: Accuracy - The higher status is, the better they are at aiming and tracking for their fleet. Plus, it inflicts more damage beyond one‘s maximum range, wreak havoc, and retreat to minimum waste, to force the foes to retreat. Does accuracy cap at 100 percent. Energy and Kinetic point defense systems, and they both cost the same in terms of power and alloys, and have the same cooldown, accuracy and range. This makes lasers and kinetics insanely strong against those ships, since accuracy isn't really an issue anymore. For reference they have 90% accuracy. The swarms SC should benefit, and are slightly better. 0 but I didn't think to save links to the relevant threads at the time. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. what gives accuracy and tracking in weapons ??? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติAssuming same total HP, same total DPS, range and 100% accuracy, I would say the single ship would win. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. Average losses: 48:28 (In naval capacity) Missile Boat vs Gunship Destroyer: 3:0 Missile Boat victory. Society research area is composed mainly of the fields: Biology, Military Theory, New Worlds, Statecraft and Psionics. The Chance to hit is calculated out of Evasion, Accuracy and. But in most scenarios, the fleet will have higher total health and DPS, while the ship higher range and accuracy. Steven Nov 14, 2016 @ 9:25am. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Accuracy: chance to hit Tracking: cancels out enemy evasion If you have two weapons with the same accuracy, tracking and dps, but one weapon does a lot of damage every 10 seconds, and the second weapon does fewer damage, but shoots every second, then the second weapon will be more effective against corvettes. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. If you play Fanatic Purifiers, becoming the crisis is your goal. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Is the below correct? Small Laser - 60% Tracking, 90% accuracy Med. 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. Average losses: 33:45. Your corvettes will die quickly because strike craft have 100% accuracy + 100% tracking, so evasion does nothing. Tracking reduces the enemy Evasion. I'm not very familiar with stellaris combat mechanics, so I'm not sure how to value these stats. There need to be hard counter to missiles as they are a hard counter to shields plus have high accuracy and good tracking. Regular missiles are closer to 1P trading vs 3ish regular missiles. 5 modifier, against hull it is 1. If chance to hit would bring accuracy above 100%, it is wasted. While Stellaris as a game engine isn't a fleet control RTS, it definitely could use some better mechanisms to allow artillery/carrier ships to turn and burn to try to maintain their range. ago. Tracking: How. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Plasma has -75% to shields and +100% armor and +50% hull. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. For reference they have 90% accuracy. Stellaris [official site] is one of the most eagerly awaited strategy games in years. Short answer: Disruptors and missiles have the highest accuracy (100%). Tracking comes primarily from the weapon stats as well. Can confirm that this was tested shortly after 2. mcsproot May 12, 2016 @ 3:11am. VS 82% accuracy 15 range 50% arp on a high armor target w/ 82% accuracy 20 range +100% shield dmg. Rural, Farming, Mining, and Generator colony designation bonuses increased, as well as the bonuses from Five Year Plans. And there's point defence, of course. k. Yeah, it was quite a shock to come back to regular stellaris in the middle of my run, when they fixed tracking. No idea what the wiki says, but all missiles have 100% accuracy and different amounts of tracking depending on the missile. This mode is primarily intended for teaching new players or for lower. They're great on corvettes, or anti Corvette destroyers. All you need to do is download a mobile app called Twixt (which costs €10). So increasing your chance to hit and increasing your tracking both have a fantastic effect on your. The S12 Pro are a bright set. However, +5 stability would not only make tracking implants. Whats more, they have good flexibility in terms of tracking and accuracy, M sized auto cannons can be placed on destroyers and still reliably hit corvettes (also due to destroyers high tracking stat) They, however are horrible vs cruisers and battleships, which is a fair deal. Yours will have a 60-75% chance to hit, depending on tracking and accuracy and ect. The biggest counter besides the enemy going smaller hulls is getting weapons with the highest tracking which are basically the Autocannons at 75% Tracking and 85% Accuracy. 8 version in the Properties -> Beta window. Accuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. Like all our Grand Strategy games, the adventure. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. With energy weapons. Corvette has 60%, destroyer has 25%, cruiser has 10%, battleship has 5%. 0 unless otherwise noted. SirSmokeALot [GER] Nov 13, 2022 @ 12:32pm. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Flak on the other hand starts at 50 Tracking and ends at 70. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. #1. 6 will mess that up. For example, precog line computer gives 15 accuracy, resulting in 105%. 75. InteractionFormal646 • 5 mo. Get ready to explore, discover and interact with a multitude of species as you journey among the stars. You get +5 additively to the accuracy part of the equation with this component. The final "hit chance" is calculated from a combination of tracking Vs evasion (Chance a shot is evaded) and accuracy (Chance a shot just straight up misses). Meaning they have an easy time hitting their target and counter evasion naturally. If you were doing 10 corvettes : 1 battleship ratio, that would probably account for why you did so little damage. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Stellaris Real-time strategy Strategy video game Gaming. It says to double engagement range. Members Online. . I went to my situation log, clicked the "Track on Map" button, and. . I want to theorycraft to see if it's worthwhile to put enigmatic…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 1. The swarms SC should benefit, and are slightly better. 0) Number of years since game start is lower than 5 (×2. Content is available under Attribution-ShareAlike 3. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. Bonus chance to hit comes from computers and auxiliary fire control. AI fleets in large gravity well you need 1 ion cannon to force engagement and fill out the rest with neutron/kinetic arty combo depending on what is needed. A quick question, I hope. 0 inches. We would, as such, need to adjust the values for assumed misses. I'm currently playing with some ship designs and I know how accuracy and tracking works. Ships' combat behavior is determined. 5 day cooldown, 3 damage, +100% to armour, and bypass 25% of armour. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Accuracy/Tracking is going to take a major penalty as swinging the turret around that fast is going to conflict with moving it precisely to hit something 1,000 km out. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Our upcoming VR action roguelite title Ghost Signal: A Stellaris Game is supporting Hand Tracking 2. For reference they have 90% accuracy. Attachments. 3. you get evasion and tracking from various sources, instead of adding them all together - use them. In contrast, if you had obtained a measurement of 12 inches, your measurement would not be very accurate. Depending on how many players were playing with we usually run it like one is the leader and the others govern their own sectors and ask for allocation of resources in order to build sector fleets and or build up their planets. Assuming L-Lasers (aka: 5% tracking), your breakeven point with Tachyon Sensors is 45% evasion. For example, I don't remember it being explained anywhere in game how exactly missiles work (the wiki says they have 100% accuracy and tracking, but then gives tracking values for each type that are less than 100%?). As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. M slots have more range and damage, and with level 2 sensors they have 25 tracking, while the 55-80 tracking of S weapons under the same conditions is overkill against enemies with 35 evasion. They have good tracking and the highest DPS of small slot weapons but low range. There has. what gives accuracy and tracking in weapons ???I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 0) Number of years since game start is greater. 122 comments. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Does accuracy cap at 100 percent. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. Content is available under Attribution-ShareAlike 3. building a strong army and navy2. PD starts with 10 Tracking and ends with 30. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Each new adventure holds almost limitless possibilities. Cloud lightning also has better accuracy and tracking, which further contributes towards making them better than a first glance (and fleet power) suggests. Fleet power is an attempt to combine all of those many factors into a single number to enable players to more. In theory that is 1 PD to counter about 8 of your torpedos; in practice due to tracking and range, it’s closer to 1:4. The broadside stern with Whirlwinds is used because it gives an extra Auxiliary weapon slot. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. So if tracking and.